This works on the same principle though cause the polluted water will off gas free oxygen if the pressure is low enough and its touching an oxygen tile. The air is then forcibly removed and cooled into liquid Oxygen to be instantly clean and prepare for transport around the map. I've seen some really amazing end game designs that basically has polluted water poured out on open trays of tiles. Call it lag compensation if you will.ħ5 morbs, some of these I've migrated from my old latrines (which was a pain btw). Anyway this is for if the morbs takes a little more than 2 cycles to spawn. It might have to do with reloading the game or game delay, I'm not sure. The last buffer is a safety meassure, I noticed that morbs weren't always spawning. These are set to 200 seconds each (1200 sec), as each cycle is 600 seconds. The second part is the countdown buffers, these delay the red signal for 2 full cycles, when 2 cycles have passed, morbs will spawn from the outhouses and the doors can be opened again. This is set to 5 seconds (doors takes 4 seconds, but why gamble) The first buffer is there to make sure the doors open all the way, this is the buffer that sends the signal to the doors, once this one goes green, the doors will open and disable the outhouses. There's 2 (or 3) parts of buffers to pay attention to. The switch is for toggling on and off the timers, red means it's on. The buffers will delay the red signal and save the green signal until they've counted down. Once the red signal hits the NOT, a green signal will be sent all the way through the buffers and back to the NOT, making the signal go red again. A green signal will send a red signal through the NOT. The automation is simple, a red signal is looped through a NOT gate. (Ignore the shutoff and sensors, those are for future cooling) In the future I might have a puft farm above the dispenser. You could also have nothing under the doors, but I didn't want to expose my base to polluted oxygen.The polluted water will emit a tiny amount of polluted oxygen through the airflow tiles, then it's refilled from my main pipes when there's place for more. The polluted water is there to stop them from jumping down when the doors open. When enabled again the sign will reappear. Outhouses can be disabled by mechanized doors, you will know that this is happening when the outhouse displays the "no ground symbol" and the out of order sign dissapears. If you disable and enable the outhouse again the morb timer resets. Morbs spawns from outhouses that haven't been cleaned for 2 cycles.
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